Game Devlog


Devlog postmortem:


  • The development process overall:

Instead of only controlling the main character in the game, the Serving food game reaches victory relying on the hit object, which is the burger. So I spent a lot of time figuring out the relationship between the coke object and the burger object. 

  • Success:

I have tried many different things for this project that I never used before, for example, switching the scene, applying sounds, picking up objects, and exploring more on the code end.

  • Failures: 

I thought that I can do a better job on the styling of the game, I'm not really satisfied with the visual outcome and animations. But actually, I did like the bitmap feeling, I wish I can do a better job next time.

  • Lessons learned:

-Arrange all the assets better into different folders so it's easier to select the right one.

-Remember to override the prefabs each time.

-Be careful about all the tags and layers.

-Try to make the canvas 16:10 in unity since the screen is cut off a little bit on my mac right now with 16:9.

  • Future Development

Right now I only have one level for my game, I hope I can come up with more levels for this game, and for each level after, the difficulty should be increased.

Files

Test_WebGL_720.zip Play in browser
Feb 23, 2021

Get Serving Food game

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