Game Devlog
Devlog postmortem:
- The development process overall:
Instead of only controlling the main character in the game, the Serving food game reaches victory relying on the hit object, which is the burger. So I spent a lot of time figuring out the relationship between the coke object and the burger object.
- Success:
I have tried many different things for this project that I never used before, for example, switching the scene, applying sounds, picking up objects, and exploring more on the code end.
- Failures:
I thought that I can do a better job on the styling of the game, I'm not really satisfied with the visual outcome and animations. But actually, I did like the bitmap feeling, I wish I can do a better job next time.
- Lessons learned:
-Arrange all the assets better into different folders so it's easier to select the right one.
-Remember to override the prefabs each time.
-Be careful about all the tags and layers.
-Try to make the canvas 16:10 in unity since the screen is cut off a little bit on my mac right now with 16:9.
- Future Development
Right now I only have one level for my game, I hope I can come up with more levels for this game, and for each level after, the difficulty should be increased.
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